DECIMATION
Cost: Spend 1 Legend
Duration: Condition
Subject: One enemy army
Range: Long
Action: Simple
You lay a curse upon the enemy force, leading one-tenth of their soldiers to ruin. The Decimation Condition causes all enemy combatants who comprise the opposing army to suffer a +2 Complication to their attacks. Failure to buy off the Complication results in suffering a single Injury Condition. Against Mobs or Segments of enemies, each Condition should be sufficient to injure or slay several soldiers. You may decide that this appears to be natural, such as injury due to grievous damage inflicted by the enemy, or explicitly supernatural, with soldiers spontaneously dying from wounds that appear on their bodies with no natural source.
This curse is demoralizing to any fighting force afflicted by it. Should the enemy fail to buy off the Complication twice, commanding officers may be required to make a Difficulty 4 Leadership + Composure roll to prevent their army from routing in the face of heavy casualties.
This Condition comes to an end after the enemy army is routed or one-tenth of its soldiers have been slain.
Destroyer Specific: Salt in the Wound: Your favored forces also gain +1 Enhancement on attacks against the opposing force, and they may also apply this benefit to any rolls to keep from routing, as your fellow warriors are emboldened by victory.