Water

ANODYNE WATERS

Cost: Imbue 1 Legend
Duration: One scene
Subject: One character
Range: Short
Action: Reflexive
You may bless yourself or another with a beguiling watery mien. At your discretion, this may transform the target in a minor cosmetic way, rendering them damp, festooned with seaweed, transforming their hair into a mane of flowing water, and so on. The target may choose to focus on a single character, rendering them transfixed and motionless. This functions as the DREAD GAZE Flair (Scion: Origin, p. 149), save that it does not require a basic action to move. Maintaining this effect is unrolled and can be part of a mixed action with an influence action. Influence against the transfixed character ignores negative Attitude. This is only effective against characters of equal Tier or lower to you, regardless of the subject’s Tier.
Lover Specific: Siren of the Shores: The recipient of your blessing may increase positive Attitude in the transfixed target by one. If Attitude is neutral or already positive, increase by two.

CHANGING TIDES

Cost: Imbue 1 Legend or spend 1 Legend
Duration: One scene or Instant
Subject: Body of water
Range: Long
Action: Simple
You exert your will over water, controlling the tides or currents that move through it. You can calm all water out to long range, making it still and placid even in the face of a hurricane, or change the direction that currents flow in, letting you reverse the direction of a river or cause a riptide to drag lost swimmers back to shore. Reclaiming the Legend imbued in this Boon causes the water to revert to its natural behavior.

Alternatively, if you spend Legend instead of imbuing it, you can call up a great wave to crash down on your foes. You roll this attack with (highest Power Attribute) + Occult. It has the Bashing, Long Range, Pushing, and Shockwave tags.

EARTH-SEA +

Cost: Spend 1 Legend
Duration: One Round
Subject: One Area
Action: Simple
The ground you are standing becomes liquid. The surface becomes permeable. People and furniture falls into the liquid and and floats or sinks with the buoyancy of water. Fish and people can swim through the ground as if it was water, and can even dive beneath the surface. By the end of the round, the ground fully becomes cool, clear water.

The depth can vary based on the location, but is usually 2-3 meters deep. If used above the first floor, the entire floor below you turns into a pool, inevitably beginning to leak and then collapse as the water bursts through windows and doors. If caught in this Area they must deal with the Underwater (Major) Area effect.

Other Areas nearby may gain the Flooding (Major) Area Effect

OTHERWORLDLY REFLECTION

Cost: Spend 1 Legend
Duration: Instant
Subject: One character
Range: N/A
Action: Simple
Using a pool of water as a medium, you may observe the whereabouts of people known to you. In order to target a subject with this Boon, you or one of your Bandmates must have met them before and recognize them. Targets using scrying-defeating magic of an equal or greater Tier than you provoke a Clash of Wills when this Boon is used. If you have something signif- icant to the subject, such as a treasured belonging, strand of hair, drop of blood, or a deeply held secret, you automatically win this Clash of Wills if the target is the same Tier. If you choose to destroy the item or forget the secret, you automatically win this Clash of Wills against a target up to one Tier greater than you.

On success, you may see their current activities and watch them for up to a scene. This gives you a vision of the subject and their immediate surroundings reflected in the water; you may sense things as if you were physically present. These visions always provide just enough context to gain +3 Enhancement on a single roll to locate or confront the subject. You do not need to have met one of your worshippers or followers to use this Boon to perceive them.
Hunter Specific: Waters See All: You can view subjects without having met them prior to scrying them with this Boon, but doing so reduces the Enhancement to +2 and the Storyguide may spend 2 Tension to add a true, but misleading detail. This misleading detail should never derail the observation, but it might distract from the Scion’s pursuit.

REBORN IN THE DEPTHS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Reflexive
You can heal by submerging yourself in a body of water, resolving an Injury Condition at the end of a scene spent immersed in water. You can only benefit from this healing once per session. In addition, you extend your senses through the water. As a simple action, you can displace your perspective to any point out to long range within the same body of water, seeing through that point as though you were physically there.

  • Monster Specific: From Beneath the Sea: When you emerge from the water after using this Boon to heal yourself, you may do so with a strange aquatic feature meant to adapt you against future danger, such as thick scales or rubbery skin that resists electricity. This grants you the Resistant tag against a damage type of your choice. You may choose to shed this adaptation any time you submerge yourself in water.

SINK HOPES

Cost: Imbue 1 Legend
Duration: Condition
Subject: One character
Range: Short
Action: Simple
You overwhelm a character with the sensation of endless drowning as a Condition. Even though they know they can breathe, they either panic or despair as they feel suffocated by an endless crushing darkness. All rolls they make with Social or Mental Attributes are at +2 difficulty. If they are submerged in water or at risk of becoming so, this also applies to Physical Attribute rolls. This Condition resolves when the target suffers near-drowning or a comparable mortal peril due to water, or when you reclaim the Legend imbued in this Boon.

TORRENTIAL CASCADE

Cost: Spend 1 Legend
Duration: Instant
Subject: One Field
Range: Medium
Action: Simple
You call forth a massive wave of water from a nearby water source or the air itself to flood your enemies. Roll this as an attack using (highest Power Attribute) + Occult. It has the Bashing, Pushing, Ranged, and Shockwave tags. The water crashes into the ground and floods the entire Field your enemies are standing in, creating water-logged difficult terrain. These flood- waters remain unless drained away.
Primeval Specific: Flood the World: This Boon causes a great flood that affects the entire region. This can level entire settlements, cause great loss of life, and turn a valley into a lake. Add three dice to the Collateral pool. If you choose, you may ensure that no living beings are killed by the mass flooding. You can also designate a single Field in the region which will remain miraculously unharmed.

UP FROM THE DEPTHS

Cost: Imbue 1 Legend
Duration: One scene
Subject: One creature
Range: One body of water up to long range
Action: Simple
You can dredge up monsters from the dark depths of any body of water. Summon a creature from beneath the waves and assign powers as if it was a Creature Birthright with a rating equal to Legend/2 (rounded up). This could be the animated corpse of a dead sailor, a mythical sea creature, or a titanspawn from the deep. Whatever you summon obeys you for the duration of the scene, returning to the murky depths when the scene concludes. Spend an additional point of Legend to increase the creature’s Scale by one step (limited by the Scale of the body of water) or to make this creature a permanent feature of this body of water. It does not remain under your control after the original scene, but at the very least the creature saves you for last if it chooses your Band for a snack