COVENANT BENEFITS COVENANT EFFECT
| • | The Scion gains Enhancement 1 on rolls to interact socially with her chosen people. If she has no Pantheon Signature Purview, she also gains a new motif and Path based on who the people are and the role she plays for them. This Path functions just like a pantheon Path and counts as one for purposes of a starting character’s three Paths; see p. 91 for guidance on how to create a custom pantheon Path. |
| •• | As •, but increase to Enhancement 2. If she has no Pantheon Signature Purview, she may now purchase Covenant Boons as though they belonged to such a Purview. |
| ••• | As ••, but increase to Enhancement 3, and it also applies on rolls to solve problems facing the chosen people. |
| •••• | As •••, and the Scion automatically learns the Ear to the Streets Knack (below). |
| ••••• | As ••••, and the Scion automatically learns the Civic Paragon Knack (below). |
INDEPENDENT GODS
Systems: A Scion whose patron God does not belong to a pantheon gains one free dot of Covenant at character creation for a people of the player’s choice. She also gains a Covenant motif and can perform marvels through any Purview she knows using that motif. With 2+ Covenant dots, Scions without a pantheon also gain access to two Covenant Boons. They may purchase these Boons exactly as if Covenant were their Pantheon Signature Purview. If they join a pantheon later, they keep their Covenant dots but lose the additional benefits as their Fates realign.
Covenants
• Ear to the Streets
You have a sixth sense for threats to your people. The Storyguide should give you warnings in the form of ominous portents before a threat manifests, giving you enough time to potentially intervene. Spend 1 Momentum to double successes on a roll to notice or pinpoint such a threat.
•• Civic Paragon
When you take an action to which this Birthright’s Enhancement applies, imbue Legend rather than spending it to invoke your Legendary Title as a Feat of Scale.
COVENANT BOONS
EMISSARY OF THE COVENANT
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One Fatebound character
Range: Short
Action: Simple
You designate a character who’s Fatebound to you and falls under your Covenant as your emissary, blessing him with the ability to represent both you and your chosen people among the masses. As long as he acts on his people’s behalf and in their best interests, he can perform marvels that don’t require spending Legend with one Purview you know through your Covenant
motif at no cost, once per scene; you choose the Purview when you activate this Boon. You can communicate mentally with your emissary and vice versa no matter how far apart you are, and you may invoke his Fatebinding even if he’s definitely elsewhere. You may also invoke it one extra time per session.
As a Simple action, you can ride your emissary’s senses, letting you see, hear, and smell things as though you were there. If he does something to betray or harm his people, this Boon automatically ends; even if you’re not watching at the time, you get a sense for what happened. This Boon also immediately ends if your emissary’s Fatebinding ends or resolves, or if he’s Imperiled (Scion: Hero, p. 198) and you don’t resolve the Peril by the end of the arc.
SANCTUARY
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: Self
Action: Simple
You’re always at home within your domain. Residents of your sacred city or members of your chosen people treat their Attitude toward you as one level higher. You can always find food and shelter in your city or among your people, and any effort to find you if you wish to remain hidden or disturb your peace while you remain among them suffers a rank 2 Complication.
Covenant as a Fatebinding
In addition to it’s normal use as a purview, a covenant can function as a fatebinding.
Compel
Gain one Legend, your Covenant has come under significant threat. The subject of your Covenant gains the Imperiled Condition. You lose your enhancment bonus for dealing with members of your community and knacks gained through this Birthright.
Resolve
The player and the Storyguide choose one of the following options when resolving this fatebinding:
- The Scion has one last chance to make things right. The scion must complete some epic deed to protect their Covenant. Succeeding at this restores your Covenant.
- You have forsaken your convenant. You lose all Legend, access to this motif. You may gain access to a Covenant to gain this benefit again.