Marvels +

BLESSINGS

You empower yourself or another character. Imbue 1 Legend to either grant Enhancement 2 on a single action of a specific type, or ignore up to 3 points of Complication spread out across one or more actions. These benefits are lost if not used by the end of the scene. The imbued legend returns to you once used or when it is Reclaimed. This is a Reflexive action that may only be used on your turn.

EMPOWER/DISEMPOWER

You may spend legend to increase or Decrease the Scale of an object, person or place by 1. You must choose when spent if this is Size, Mental, Power, Might, or Durability. This does not combine with other forms of Supernatural scale. At Storyteller discretion, this change can be made permanent, usally in combination with the Crafting, or Birthright rules. When used against someone in the same or Higher tier, perform a Clash of Wills.

ATTACKING

You wield the forces of your Purview to strike down an enemy. Spend 1 Legend and you can make either melee attacks or ranged attacks for the rest of the scene as simple actions, with up to 3 points of weapon tags to reflect the specific nature of the marvel. You gain +1 Enhancement and deal 1 Injury. You may spend 1 additional Legend to grant these attacks Power Advantage. Using this Marvel is a Reflexive action that may only be used on your turn. Using the created attacks is a Simple action.

EQUIPMENT

You can magically create or summon an item that is symbolically tied to your Purview, or simply declare that you find it or have had it all along. Imbue 1 Legend to obtain a mundane but useful item, like a handgun, cellphone, or police officer’s uniform. You keep the item for as long as you imbue the Legend — once you reclaim it, the item either literally vanishes or “fades” between scenes. This item is treated as a Base Item of its type with 2 tags appropriate for a mundane item. You may instead spend 1 Legend to create an unearthly item, granting it an additional tag and allowing any of its tags to be mystical in nature.

MYTHIC UPGRADE

If you have a mundane piece of equipment, you may imbue legend to grant it 2 additional tag the base item would not normally possess. The tags remain subject to any limitations they have. Alternatively, you can grant it +1 General Enhancement towards it’s designed use. This legend remains imbued until the end of the scene, after which the item returns to its original form and your Legend is Regained.

COMPLICATION

You turn your Purview against a character or use it to create obstacles. Imbue 1 Legend to impose a +3 Complication on the next action of a particular type that a character takes this scene. The consequences of not buying off the Complication are determined on the Storyguide based on how you describe the marvel affecting the world. Return the imbued Legend once the Complication has applied or the scene ends. Whichever goes first.

IMPOSE CONDITION

Spend 1 Legend to inflict a Condition on a character. You can choose a Condition listed in this book or use them as a template to create a new Condition that reflects the Purview, motif, and description of the marvel. A generic your-life-sucks Condition increases the difficulty of all actions a character takes by +1, and must be resolved by taking a challenging or risky action that’s thematically tied to the nature of the marvel.

GRANT A CONDITION

Spend 1 legend to grant a new Beneficial Condition to a group of characters. Choose one person, or group of people to receive this benefit. You can choose a Beneficial Condition or create your own that reflects the Purview, Motif, or description of the marvel. A generic ‘Your life is better’ grants them a +1 enhancement towards one type of action of your choice.

RESOLVE CONDITION

Spend 1 Legend to resolve a Condition that is related to or opposed to the nature or symbolism of your Purview. This can break curses and other magically inflicted Conditions.

UPHEAVAL

Spend 1 Legend to make a dramatic change to the terrain or circumstances of a scene — set a building on fire, call down a rainstorm, or spread some love. Depending on what you’re doing, this can add a significantly advantageous feature (Scion: Origin, p. 67) to the Field the scene is set in, create difficult terrain or a hazard (Scion: Origin, p. 73), create an obstacle that imposes a +3 Complication on everyone caught in it, or other dramatic, large-scale effects.

SUMMON CREATURE

You conjure, summon, or tame a being to to fight for you. Imbue 1 Legend to temporary conjure a being in fitting with your Motif and Purview. For rules purposes, this is considered a Creature Birthright with the following stats:
Primary Pool 8: (choose two)
Secondary Pool 6: (choose two)
Desperation pool 4
Defense: 2
Health: 2
You can give it Antagonist Qualities or Heroic Knacks, but decrease each pool by 2 for each one added.
It counts as having a Weapon (pick out 2 tags)

OFFSCREEN ACTION

Imbue 1 Legend to “cut” from the current scene to a nearby mortal or animal, and describe how they take some action that has an impact once you cut back to the scene you and your bandmates are currently in. If that action has long-term effects that last beyond the current scene or if you want to literally summon a mundane character into existence ex nihilo, spend 1 Legend instead.

EMULATE BOONS

You can use a marvel to replicate the effects of a Boon you don’t know — even one that belongs to another Purview, as long as you can describe how your Purview and motif let you emulate the effect. The cost of this marvel depends on that of the emulated Boon.
• If it requires spending Legend points, you must spend an additional point.
• If it requires imbuing Legend, you must instead spend Legend (indefinite-duration boons have their duration reduced to one scene).
• Free Boons cost 1 spent Legend

ESOTERICA

Anything else you might want to do. Work it out with the Storyguide. If your marvel does cool stuff but doesn’t provide a real mechanical bonus or narrative impact, it’s free. Beyond that, work with the Storyguide to determine how much Legend an effect should require you to spend or imbue, using the other marvel effects as a comparison.

THINGS GET WEIRD

Each Purview provides a description of the elements and forces it governs, which in turn inform the conceptual scope of that Purview’s marvels. However, over the course of your game, you may expand on what a Purview is to your character personally, ascribing new meanings to them. As new themes and meanings emerge in play, mention them to the Storyguide and let them know if you want to base marvels off them later on. Get creative with your Purviews, and make them your own.