Mythos Purview Arcane Calculus
Arcane Calculus Purview
Arcane Calculus Innate Power
Arcane Calculus Innate Power
When performing analysis, research, or surveying investigation actions, you gain +1 Enhancement. You can ignore up to 1 Complication from such actions that would lead you to misinterpret the information you gain on the action
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Boons
DISTURBING VISIONS
DISTURBING VISIONS
Cost: Free
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Duration: Instant
Subject: Self
Action: Simple
By reading scripts from Mythos realms or inscribing arcane geometries, you receive a vision from the Mythos. This vision is a compulsion, something the Gods want you to do for them with the promise of a benefit afterward. The request replaces the character’s Short-Term Deed with something achievable within the session. Disturbing Visions should only be useable once per session and should be a minor effort requiring a scene’s worth of activity and at least one successful roll. The exact request often doesn’t make any sense, whether the Deed is esoteric or simply strange, and is left to the Storyguide’s discretion. This typically results in characters stumbling across disparate and far-flung cults and rites until a full and final picture is revealed. Once you’ve completed the mission, gain 1 Awareness and 1 Legend. The vision has shredded away the veil, enabling you to see any being touched by the Mythos.
MOUTH OF MADNESS
MOUTH OF MADNESS
Cost: Spend 1 Awareness
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Duration: One scene
Subject: Multiple characters
Clash: Presence + Legend vs. Resolve + Legend
Range: Short
Action: Simple
You speak of an incident or situation you are investigating. This can be as simple as a person’s name, or the event that created your lead. Everyone within range immediately begins to speak, divulging everything they know about the situation. You gain Enhancement 3 on any investigative action to follow up on any clues or stunts related to the revelations you’ve heard for the rest of the session. When acting decisively upon the information you’ve gained this way, you also have +1 Scale where appropriate for the rest of the session. For example, acting upon the revelation of a fellow Scion’s perfidy grants you Scale to defeat them, but only if the information somehow relates to a weakness of theirs.