Nemetondevos of the Gauls

Nemeton Purview

Nemeton Innate Power

Nemeton Innate Power

You have your own sacred shrine. You can always sense who is in your nemeton and what’s happening there, and you may use Boons and marvels to take effect there as if you were present.

Whenever you accomplish a long-term Deed or sanctify a new nemeton, you experience a vision that lets you choose one Knack, Boon, or other effect that’s limited to once per session or episode that you’ve already used; it becomes available again. If your Virtue track is closer to Memory, you remember a flash from a past life; Incarnate Scions experience memories of Deeds their Godly selves performed, while others recall lives as mortals or even Denizens, and either may experience a waking nightmare of centuries trapped on an unmoving Wheel. If your Virtue track is closer to Purgation, you instead see a hint of the God you’re becoming or a glimpse of what the future of the restored Nemetondevos could be. At the center, you see a divergence between the two.

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Boons

MY WORLD, MY RULES

MY WORLD, MY RULES

Cost: Spend 1 Legend
Duration: One scene
Subject: Field
Range: Medium
Action: Simple
You open a portal to your nemeton, which spills into the Field around you, blurring the two places. The Field becomes either dangerous (with up to three points of Complications) or difficult terrain for everyone except you and your allies. The specific effects follow the themes of your nemeton: Bees swarm the area, a torrent of thermal water fills the room, or oak roots trip careless trespassers, for instance. Further, you and your allies may travel back and forth through the portal itself. Doing so in action time requires being at close range to the portal and making a successful disengage roll if necessary. Those within the nemeton cannot interact with the Field or vice versa. If you’re already in your nemeton, you may use this Boon to affect its terrain at no cost.

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PAST LIFE SKILLS

PAST LIFE SKILLS

Cost: Imbue 1 Legend
Duration: One scene
Subject: Self
Action: Simple
Everyone rides the greatest nemeton of all: the great Wheel. Reflecting on the power of Memory, you close your eyes and gain a taste of who you were before your current life. For the duration:
• Gain total fluency in a language you don’t know, even one long dead or lost.
• Gain one new Specialty each for three different Skills, even if you have no dots in those Skills.
• Choose a character Fatebound to you. That character or one of their previous lives played a similar role for one of your past lives, and you remember fragments of that history, reaffirming the threads of Fate that tie you to them. You may invoke that Fatebinding in this scene even if it would exceed the number of times you could normally invoke it in a session.

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PURGING BATH

PURGING BATH

Cost: Imbue 1 Legend
Duration: Scene
Subject: Self
Action: Reflexive
Although the Nemetondevos often struggle to recall the memories of their past incarnations, they also recognize that it is sometimes wiser to let the past go. By submerging yourself in water for a scene, you strip away several aspects of your identity. First, you can remove all mortal records of your existence in the World or replace them with new ones that appear completely mundane. Second, you can adopt a new name; anyone who knows you will automatically know to call you by that name and not the one attached to your former identity. Third, you can change your gender as well as make minor alterations to your physical appearance, erasing distinguishing marks like tattoos or scars, changing your eye and hair colors, and adjusting your height and weight. If you use this Boon in your nemeton, you can also resolve one Condition of your choice, including an Injury Condition.

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