Tengri of the Mongolians
Quit Purview
Qut Innate Power
Qut Innate Power
Qut empowers the will of great leaders, ensuring that Fate brings them and their allies glory. Once per scene, when the Scion’s player spends Momentum to boost the roll of another character or other players spend Momentum to boost the Scion’s roll, the Scion may invoke their Qut. When this happens, each point of Momentum spent on the roll by anyone counts twice.
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Boons
SOUL’S RANSOM
SOUL’S RANSOM
Cost: Imbue 1 Legend
Duration: Indefinite (Special)
Subject: A person you have drawn blood from this scene
Range: Close
Action: Simple
You may seize the souls within blood you have spilled, trapping them and gaining power of your foes. The souls are placed inside an onggon talisman (which you are assumed to have on your person already). The target gains the Soulbound condition at an equal level to their current highest Injury Condition. You may choose to release the target’s soul at any time, ending the victim’s Soulbound condition without resolving it. However, regardless of how the Soulbound condition ends, you do not regain your imbued Legend until the end of the story in which it happens.
This Boon is not the only way that someone’s souls can be stolen. Shamans and sorcerers wielding the magic of the Tengri are able to perform similar feats, given access to someone’s blood or ghost – it just generally takes them longer and more effort, especially if they lack Legend. In these cases, the Soulbound condition inflicts Complication 2 by default.If someone dies while their souls remain trapped, their souls are not freed. They still need to be rescued. Similarly, a ghost can be trapped and bound into an onggon to force it into servitude. Tengri Heroes are often called on to rescue late family members held prisoner in this way. It should also be noted that because the Tengri say you have multiple souls in your blood, having part of your souls trapped this way does not make you soulless.
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AVARGA
AVARGA
Cost: Imbue 1 Legend
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Duration: One scene
Subject: Self
Action: Simple
The Avarga is the champion of a wrestling tournament, and it is a title that many of the Tengri aspire to. Competition is at the heart of who they are – and no matter who they face, an Avarga puts up a fight. You may use this only in a formal competition, such as a formal duel, wrestling contest, race, speedrunning competition or similar. You have relevant Scale equal to that of your opponent in the contest. (If there are multiple opponents, you have Scale equal to the highest relevant Scale among them.) This can never increase your Scale to higher than your opponent’s.
INTERROGATE SPIRIT
INTERROGATE SPIRIT
Cost: Imbue 1 Legend
Range: Close
Subject: One person
Action: Simple
Your Qut is strong enough that harmful spirits must listen to you when you question them. When you look at a person under the effect of one or more Conditions, you see how many there are and their general nature (i.e., the Condition name). You can ask the Storyguide one of the following questions:
• Which Condition is potentially the most dangerous to this person?
• How can I remove this Condition?
• Who caused this Condition?
• Is the source of this Condition natural, magical, divine, or Titanic?You then gain 3 Enhancement to resolve the Condition or locate its source, depending on the question you asked. If the Condition requires the subject to perform an action themselves to resolve it, the Enhancement applies to them instead.
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