Weapon Tags
Aggravated
The weapon’s attacks leave grievous wounds. You cannot “Pull Your Punches” with this weapon.
- Deadly (2 hits): Inflict the “Aggravated” status condition on a target.
Anaesthetized
- Gain access to the following Trick when making attacks with this weapon:
- Numb (1 hit): Inflict the Insensate Status Effect on your target.
Animated
The weapon has the Animated Status Effect. When using this weapon, the user may purchase Close Combat attack Tricks out to Long range. Perfect for weapons on strings.
Arcing
When attacking a target, you ignore Light Cover, when attack a target with Heavy Cover, you ignore the cover, but the target gets +1 Defense
Attachments
This weapon includes the same components as a Tool. You gain +1 Enhancement to a non-combat action as if this Weapon as a Tool. You can gain Tool tags in the place of weapon tags, benefits of these tags only apply to the Tool function.
Automatic
When you use this weapon to attack, and you use the ‘Pin Down’ Ranged Trick, your complication is automatically Moderate. You can spend an additional trick to increase this to a Major complication.
Bright
As long as you are wielding this weapon, you gain the following stunt. This can be used on non-damaging or non-attack rolls as long as it is in your possession.
- Light Flash (1 hit):_ For one round, remove all complications related to Darkness. You may spend additional hits to suppress the complication for an additional round up to 3.
Brutal
The weapon inflicts massive damage. Reduce the number of hits required to purchase the Critical Trick by 1.
Concealable
This item is not immediately recognizable for what it is. Unless there are some context clues to indicate it’s true usage, it looks harmless. Instead of being instantly recognizable, you instead have a Complication of 1 that this item is recognized that applies whenever the weapon is used or examined.
Crew Served
This weapon is particularly large and powerful. Increase its Power Advantage and Size by 1-3. This requires the same number of people to operate and cannot be carried or moved without a corresponding size or specialized equipment. This does not stack with other forms of Scale. - Concealable: The weapon is easy to hide. Gain +1 Enhancement to actions to keep it hidden, this can be taken twice.
Defensive
The weapon is intended to be used defensively aiding with blocking techniques. Once per fight, the character may reroll a Defense roll.
Diamond Edge
When doing damage to Armor or Cover, you do an extra point of damage to the Armor or Cover.
Disposable
Unlike most weapons, this weapon is one-time use. You may add one additional tag to this item. If this tag is the Shockwave or Heavy Weapons tag, you may ignore the limitation for crew or size. However you can only use this item once per scene. Once used, you must spend time replenishing or rebuilding this weapon.
Distracting
When gaining the benefit of the “Feint” Stunt to grant enhancement to an ally, you gain 1 additional enhancement than hits used to purchase the stunt.
Electrified
The weapon crackles with electricity. Gain access to the following Trick when making attacks with this weapon:
Elemental (chose one)
Choose one type Element. This can be traditional (such as Fire, Ice, Electricity, etc) or exotic (Plasma, Ectoplasm, Bad Vibes, etc). Treat your target’s defense as 1 lower. You cannot ‘Pull Your Punch’ with this attack and it must inflict an Injury if successful. If a target has armor with a corresponding Elemental resistance, it is immune to attacks from this weapon. You can take this tag multiple times to represent multiple elements, however they do not stack.
Shock (1 hit): Inflict the Stunned Status Effect on your target with a Moderate complication. You may spend an additional hit to upgrade this to Major.
Conductivity (1 hit): You may purchase the “Shockwave” trick for 1 less for each target in the same pool of water.
Note that this is often purchased with another tag such as Flaming, Burning or Freezing but is not required
Flaming
The weapon blazes with fire. Gain access to the following Trick when making attacks with this weapon:
Burn (2 hits): You inflict the Burning condition on your target.
Flammable: (2 hits): “On Fire” is added as a Field Effect. This is a Moderate Complication everyone within the area.
Freezing
This weapon radiates frost and is cold to the touch. Gain access to the following Trick when making attacks with this weapon:
Frozen (1 hit): Inflict the Chilled Status Effect on your target.
Brittle (1 hit): All future attemps to ‘Sunder’ against a target, cost one fewer Hits.
Grappling
You gain +1 Enhancement against targets possessing the Grappled Status Effect. Additionally, if you succeed an attack, you may forgo doing damage to reduce the cost of the ‘Establish a Grapple’ trick to 0 hits.
Heavy Weapon
Heavy Weapons are massive weapons that pack a lot of punch. Gain Power Advantage on attack actions with this weapon. This does not stack with other forms of Advantage, and reduces your Defense by 1.
Knockdown
When you use the “Knockdown/Trip” stunt, the intensity of the condition applied is one greater than the number of hits used to apply the stunt.
Lance
When using the Rush Action, this weapon is considered to having the Piercing and Brutal tags.
Long Range
This weapon can be used to make attacks out to Long range.
Painful
Though few weapons are pain-free, this one is designed to cause agony. Gain access to the following Trick when making attacks with this weapon:
- Suffer (2 hits): Inflict the Agony Status Effect on your target.
Paralyzing
The weapon freezes its target stiff. Gain access to the following Trick when making attacks with this weapon:
Paralyzed (1 hits): Inflict the Paralysis Status Effect on your target for 1 round, you may spend additional hits to increase the duration up to 3 rounds.
Penetrating
If the target has Advantage on Durability, ignore the increased difficulty for a single Advantage. Additionally, treat the target as having an Armor Rating of 1 lower. This may be purchased twice.
Piercing
The weapon is able to cut through armor or exploit weak points. Reduce the target’s armor rating by 1 when dealing damage
Poison
This weapon is coated in poison. Gain access to the following Trick when making attacks with this weapon:
- Poison (1 hit): Inflict the ‘Poisoned’ Status Effect on your target for 2 rounds. You may spend additional hits to increase the duration.
Pushing
This weapon can be used to reposition targets. You change the targets distance relative to you. If the Target is Close, their distance is changed to Short. If the distance was originally Short, the distance is changed to Medium.
Reach
This weapon can be used to make attacks at Short range. - Returning: When making a thrown attack with this weapon, it returns to the attacker. If this weapon is Disarmed, you may return it to your hand as a Reflexive action.
Renowned
The cost of the Disarm and Sunder stunts against a Renowned blade’s wielder are increased by the wielder’s Legend.
Shield
The weapon is a shield or can be used to block damage. The shield acts as Light Cover and cannot be refreshed until the next scene.
Shockwave
This weapon hits over a large area. You can use this weapon in a successful attack to purchase the Shockwave Trick for 1 fewer hits than normal. This tag is largely reserved for effects of a magical nature.
Silent
Rather then being immediately detectable upon use, this item instead imposes a Complication of 1 which, if bought off, prevents your attack from being heard.
Slashing
This weapon bears a sharp edge suitable for cutting. You can use this weapon in a successful attack to purchase the Break-up Grapple Trick for 1 fewer hit than normal (for free, unless something Complicates the attempt).
Stun
Gain access to the following Trick when making attacks with this weapon:
Stun (1 hit): Inflict the Stunned Status Effect on your target. The Complication of this status effect is Moderate. You may spend an additional hit to upgrade this to a Major complication.
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Versatile
When using the the ‘Pull Your Punches’ trick, you gain an extra hit.
Worn
The weapon is attached to your body and cannot be disarmed or knocked out of your reach.
Wounding
Gain access to the following Trick when making attacks with this weapon:
Wound (2 hits): Inflict the Bleeding Status Effect on your target.