Virtues +
If you take significant action in accordance with one of virtues, you may gain bonus dice on your roll depending on your current position on your virtue track. Note that you do not need to spend momentum to gain the benefit of a Virtue Bonus dice.
Note that while some virtues use words that can be interpreted very generally, you only gain the benefit of these if they are in accordance with the morals and edicts of your Pantheon.
While performing a significant action that is in accordance with one of your virtues. For this dice Roll, you gain +1 die per dot between you and the end of your furthest Virtue dot.
For example, if your Virtue Track is currently Audacity OOXOO Fatalism since you are 1 dot way from the ends of either of your track, add 1 die to a roll resonating with either virtue. This moves your virtue track in the direction of the virtue you resonated with.
If you were to then carry out an action resonating with either virtue, and your track was Audacity OOOXO Fatalism. You would gain 2 dice when resonating with a virtue (regardless of which virtue you were resonating with).
If you reach the end of one of your tracks, you gain the Virtuous condition.
Virtuous Condition
You are suffused with the philosophy of your pantheon’s ethos. While this grants you additional power and puissance, it also limits your ability to act freely. The Virtue that triggered this Status Effect is your ‘Upheld Virtue’.
Effect You gain the benefit of Scale while acting towards adherence of your Upheld Virtue. This does not stack with other sources of Scale. Additionally, your Virtuous status is clear at even a casual glance by both mortal and mystical beings either by appearance or reputation. Momentum
Every time your adherence to your Virtue causes trouble, add another point of Momentum.
Resolution
This Condition is Resolved by carrying out a significant action towards your opposite virtue. A significant action may be a single consequential roll, or the focus of a Scene. The condition is resolved regardless of success or failure.
Virtue Resolutions by Pantheon
A non-exhaustive list of potential ways to resolve a Virtuous condition.
Aesir
Audacity Perform an act simply because it was meant to be. Indulge in gloom or accept futility. Fatalism
Do something even though you know failure is inevitable. Make preparations to avoid a fated event.
Annua
Authority Decline to punish disobedience. Gift some of your power to an undeserving. Benefice
Reinforce your authority via punishment. Demand respect from a lesser.
Apu
Ambition Perform an act but receive no credit. Work diligently with no reward. Duty
Demand recognition from a superior. Refuse a task beneath you.
Atua
Respect Explore a new area. Make an accomplishment vs. Wonder
Traditions still alive today trace back to the first canoes out of Hawaiki and Kahiki through an unbroken line of genealogy. But wonder spurred those canoes forward in the first place, questing for islands whose nature no one could know for sure.
Bogovi
Found vs. Wayward
To be found, to greet the day, is to embrace one’s nature, and to find one’s self. The Bogovi become world-weary and melancholic, falling into a black mood that permeates their every action. To be wayward is to act against one’s nature — sometimes against one’s own self-interests, and sometimes against the interests of others, for selfish and destructive impulses belong to the wayward path.
Deva
Duty vs. Conscience
Devá Scions must uphold the Duty expected of them by their society, religion, and pantheon, but cannot ignore when it conflicts with their individual Conscience. Like Arjuna, who balked at fighting his own kinsman, they must choose between doing their duty even when they know it is wrong or doing the right thing even when it’s a terrible idea.
Kami
Sincerity vs. Right Action
All things have a place under Heaven, and all things must be done with a full and sincere heart. However, sometimes the right thing is at odds with one’s wishes, and sincerity is difficult to achieve.
Loa
See Orisha
Manitou
Pride vs. Dream
All people and things have places and times, and there is no greater calling than to find and fulfill one’s place, time, and purpose. Scions of the Manitou are eminently proud and punctual, placing a great value on being at the right place in the right time, but this leads them to being easily manipulated.
Nemetondevos
Memory vs. Purgation
Memory means not merely preserving the past, but also honoring it through means such as carrying on a fallen comrade’s quest or telling the tale of a great Deed. Purgation means letting go of what was to dictate what will be and write his own Fate, rather than simply treading the same path his previous Incarnation did in the distant past. Sometimes, it takes the form of innovation or forgiveness.
Netjer
Balance vs. Justice
The Netjer are concerned with the proper and orderly flow of the world, yet all things demand an accounting. Justice pursued too vigorously leads to vengeance and the lack of Balance, but over weighting Balance permits injustice to flourish.
Orisha
Tradition vs. Innovation
The sacred practices of the Òrìshà are steeped in history and Tradition, but their devotion has perpetually changed through Innovation as historical progress and colonial oppression affected their worshippers. Which is more important: the old, or the new? Are they a harmonious dialectic, or are there places where the two come into conflict?
Shen
Yīn vs. Yáng
The Shén must balance the yielding passivity of Yīn with the activeness of Yáng, knowing when to refrain from acting and when to act with total force.
Tengri
Identity vs. Syncretism
Identity, the understanding of who you are, is central to life as one of the Tengri. They create a reputation and protect it, becoming known for their greatest attributes and skills. And yet, they are always driven to seek out and learn from others. The Tengri syncretize easily, seeing no contradiction in being Tengrist and Buddhist and Daoist and Muslim all at once, if that speaks to them. As much as they are driven to glorify themselves and assert their own identity, they seek out the ways of others and the solutions others bring.
Teotl
Hunger vs. Sacrifice
The Teōtl hunger. During the two hundred years when the Mēxihcah ruled Tenochtitlan, they consumed massive quantities of flesh, blood, and fire, their empire’s warfare practices based around capturing sacrificial captives to kill and offer to the ravenous teōtl. But for one to eat, another must be eaten; for one to have, another must give something up.
Theoi
Egotism vs. Kinship
The Theoi struggle between their individualistic arrogance and the demands of storge, familial love. The former means they occasionally tend towards truly monstrous overreactions. The latter means they’re quite good at ignoring the outrageous outbursts from the former Virtue.
Tuatha
Honor vs. Prowess
Honor is your internal self-worth, and Prowess is your ability to back it up. The Irish Gods are consumed by pride and face: how others think of them. This spurs them to great deeds and greater prowess, but often causes a great deal of trouble.
Yazata
Honesty vs. Free will
Honesty is a way of life for the Yazata. Truthful speech is the highest Virtue that helps a soul cross the Chinvat Bridge to Garö-Demánæ, but Honesty is more than words: it’s the refusal to look away from the face of evil, and the commitment to confront The World’s ugliness with that unwavering eye. Free will is the conviction that everyone has the freedom to choose what they stand for.