FUGITIVE

Fate has decreed that you must pursue and find a fatebinding. What happens when you find them is less clear.

Invoke

When you are doing an unrelated task roll to investigate or interact with someone, you can spend Hits to gain insight on your Fatebound target or their activities. This may come in the form of a dropped clue, a previously unknown connection, or perhaps a dream or vision.

Greater Invoke

In addition to it’s default Benefits, stories of your deeds become wide spread and romanticized. You may use your reputation on Trivial characters to make give them a Positive Attitude, no matter how dastardly your crimes.

Compel

The Scion gains 1 Legend, however, they find themselves obsessed and lost in their connection with their fugitive. Immediately after the end of the current scene, the Scion must undertake a significant action to pursue their target. If they do not, they gain the condition “Haunted” that offers a complication equal to the strength of this fatebinding.

Greater Compel

The situation has gone wildly out of control. You gain additional enemies trying to track you down. These opposing factions, despite any animosity they have for each other, will seek you instead.

Resolve

You have finally caught your target and are faced with a dramatic choice. The hunt has finally finished and the Scion must choose one of the following:

  • The Scion removes this fatebinding but gains a new one of equal strength. This fatebinding is a new character but starts as a NEMESIS, TRAITOR, or Pursuer, as the cycle continues.
  • The Fatebinding is removed completely, but the Scion gains the Failed Condition and receives a Failure Deed.
Avoidance

Although you may not currently be at threat, it does not mean your allies, friends and family are not. They too, gain Fugitive status and become hunted. They gain the Imperiled Condition.