NEMESIS
The Fatebound becomes a sworn enemy of the Scion, and vice versa. They continuously find the Scion in position to spoil their plans as well as the reverse.
Invoke
The Scion’s player defines how her Nemesis is involved in some oppositional element of the story: perhaps he hired the Oni mercenaries that attacked the band or is actually the killer they’re hunting. Because the Scion knows her Nemesis so well, she gains a reserve of Stunts equal to the Fatebinding’s Strength. These Stunts last until the end of the episode, and she can use them exactly like Stunts generated by threshold successes.
Greater Invoke
In addition to its default benefits, the Scion may also choose to attribute a catastrophic success or mortal failure to the actions of her Nemesis, rather than the outward spiral of her own power.
Compel
The Nemesis is always meddling in the character’s affairs. Compel this Condition before making a roll: The Scion gains a point of Legend and automatically fails the roll with a Consolation.
Resolve
The Scion forces a dramatic confrontation with her Nemesis. Add the Bond’s Strength to both the Momentum and Tension pools. Depending on how the scene plays out, one of the following happens:
• If the Scion kills her Nemesis, at the start of the next Episode, she automatically gains another Nemesis Fatebinding with a Strength 1 higher than the current one (maximum 5).
• If the Scion defeats her Nemesis but spares him, the Fatebinding increases in Strength by 1.
• If the Scion finds a way to make peace with her Nemesis, the Fatebinding becomes a BALM, BOON COMPANION, or PARAMOUR.
• If the Scion loses, the Nemesis achieves a major story goal, introducing a complication that will have to be addressed in a future Episode. The Scion gains the Failed Condition and receives a Failure Deed.
If the Nemesis is of the same Tier or higher, also add the Fatebinding’s strength to the Collateral pool.
Avoidance
When the character avoids confrontation with her Nemesis (flees a battle, backs away from an argument, won’t answer their calls, etc.) they work against the character in secret, causing one of the Demigod’s other Fatebindings to become Imperiled.