MARTYR
A martyr is someone who keeps finding themselves in positions to help the scion, but only at great personal cost to themselves.
Invoke
The Martyr’s cause and purpose inspires the Scion to do better. When invoked, the Martyr suffers a negative consequence as if the scion. The Scion gains momentum equal to the strength of this fatebinding as a result of this suffering.
Compel
The Scion gains 1 point of Legend and the Martyr attempts to step between the Scion and fate. The player suffers a Major Complication on their next roll. If this complication is not bought off, the Martyr suffers a grievous fate. Resolve this fatebinding. Alternatively, the Scion can choose to fail the action and rescue the martyr with a difficulty equal to the fatebinding’s strength.
Resolve
The Martyr makes the ultimate sacrifice for the Scion. This is usually, but not always their life, but should be dramatic and irreversible. The Scion gains 1 legend, and can perform a Feat of Scale in the current scene.
Avoidance
When the Demigod does not give the doomed/CANARY/martyr the opportunity to sacrifice themselves for the Scion, immediately add the Fatebinding’s strength as Enhancement to the next Collateral Pool roll. Any stunts chosen by the Storyguide on this roll do not target the doomed but must target something else of equal importance to the Scion.