VICTIM

This person is destined to meet their end at your hand, intentionally or not. This fatebinding should not be forced on a player, but is never an intentional choice by the character.

Invoke

You gain a critical advantage due to the fact that you are putting this person danger. The fatebinding receives damage equal to the Fatebinding Strength. You gain Enhancement equal to the same amount on one task. If this would kill them, then immediately resolve the fatebinding.

Compel

You gain 1 Legend. However, the victim is inflicted with a long-term Injury Condition. This injury is delivered in a way that makes it obvious to anyone that you are responsible.

Resolve

The victim reaches the end of their journey. Their fate cannot be procrastinated any further.
• This could result in Oblivion or Death, but may be something different (but no less consequential). You gain a new NEMESIS or TIRELESS PURSUER fatebinding at Strength 1.
• You take their fatebinding on yourself. Instead of them, you suffer dire consequence instead. The Scion chooses one of the following:

  • You are immediately Taken Out (and possibly die)
  • You lose all legend you currently possess. The Scion gains the Failed Condition and receives a Failure Deed.