VIZIER

As the Scion gains pilgrims, someone must represent the needs and desires of those followers. This Fatebinding fills that role, sometimes with their own agenda in mind.

Invoke

As an esteemed and respected individual, this fatebinding is able to allow the Scion to ignore any Social Complication once per scene.

Compel

The Scion gains 1 Legend, the Vizier attempts to consolidate their own power base. Although they do not directly challenge the Scion, this challenge increases the difficulty of Leadership rolls equal to the strength of this Fatebinding. Failure results in the temporary loss of a cult, followers or other organization.

Resolve

The Vizier reveals their true colors, be they be ones of undying loyalty, or treason. The Storyguide Chooses one of the following:
• The Vizier launches a power grab, turning the Scion’s Cult and/or Followers against them. If no such Birtrights are available, then the Vizier has been gathering them quietly in the background. The Scion must complete a Failure Deed in order to regain their Birthrights.
• The Vizier ushers in a Golden Age before departing their position. You gain Birthright Points equal the strength of this fatebinding. These points can be added to any existing followers or cults or represent a new, temporary birthright. These points last until the end of the arc.

Avoidance

Without proper oversight, the Vizier engages in far more risky behavior then they otherwise would have. For every scene in which you neglect your Vizier, each roll involving an invoked Path that is not a success is treated as a Botch.