LABYRINTH

Cost: Imbue 1 Awareness
Duration: One scene
Subject: One field
Range: Medium
Action: Simple
You turn a single field into a labyrinth of which there is no escape. All directions lead back to the center, all turns lead back in, and all attempts to escape just leave people confounded and confused. People can enter the field without problems; they just can’t leave until the Boon’s effect ends. If the victim has an ability that allows them to never get lost, it provokes a Clash of Wills.