Artistry

Artistry Awareness Innate Power

MADDENING SONG

MADDENING SONG

Cost: Imbue 1 Awareness
Duration: One scene
Subject: All characters
Clash: Awareness + Presence vs. Composure + Legend
Range: Short
Action: Simple
The Mythos flows through you and into your audience. When you deliver an oration (song, speech, poem, play, etc.), any who hear you are filled with fear and despair. Shift the attitude of all affected characters who witness the performance to fearful.Additionally, characters have a +3 Complication to do anything other than run in fear.

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BEASTS

Beasts Awareness Innate Power

SNAKE PIT

SNAKE PIT

Cost: Imbue 1 Awareness
Duration: One scene
Subject: Self
Action: Simple
A horde of creatures answers your call. When this Boon is activated, creatures associated with your Purview surround you. Snakes slither through the grass, spiders carpet the floor, and lizards cover the walls. They count as a +2 Complication to move or attack for everyone except you. The consequences of failure can be an Injury Condition, being knocked down, or becoming poisoned, depending on the creatures.

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BEAUTY

Beauty Awareness Innate Power

DISTRACTING BEAUTY

DISTRACTING BEAUTY

Cost: Imbue 1 Awareness
Duration: One scene
Subject: One character
Clash: Awareness + Presence vs. Composure +
Legend
Range: Medium
Action: Reflexive
Your beauty entrances a person, preoccupying them to the point of distraction. Your target becomes obsessed with you and cannot concentrate on other tasks, suffering a +3 Complication to Mental or Social actions. The consequence of failure is they lose their action as you continue to distract them. This isn’t always born of desire, it can be jealousy or disgust, depending on their Attitude when the Boon is used.

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CHAOS

Chaos Awareness Innate Power

WALKING DISASTER

WALKING DISASTER

Cost: Imbue 1 Awareness
Duration: One scene
Subject: All characters
Clash: Awareness + Cunning vs. Resolve + Legend
Range: Short
Action: Reflexive
You create a field of chaos that you can tap into if people around you aren’t extremely careful. Everyone within range suffers a +3 Complication to physical actions. As a consequence of failing to buy off the Complication, you can do one of the following (chosen when the Boon is activated): toss someone one range band, disrupt all electronics they are carrying, or knock them prone.

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DARKNESS

Darkness Awareness Innate Power

SHADOW MINION

SHADOW MINION

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Simple
You create one or more shadow minions to act on your behalf. Create these minions using antagonist rules in Scion: Origin, pp. 143-145. You can create a single Professional-level monster or several Mooks. All shadows have the Incorporeality Quality and a Vulnerability Quality of fire. Shadow minions obey their master implicitly and cannot be swayed or taken over even by someone else with a similar Boon. The minions disappear the turn after the Scion reclaims their Awareness from the Boon.

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DEATH

Death Awareness Innate Power

CREEPING DEAD

CREEPING DEAD

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Multiple corpses
Range: Long
Action: Complex
You take the reins of all corpses within range and give them a form of life with shuddering, creeping movements. Corpses in graves dig their way out, dead bodies rise and walk again, even corpses animated using magic cannot help but move at the Scion’s whim. The corpses cannot do much more than walk at a slow pace, mill about, or possibly bite someone who gets too close. They make excellent shields and count as rough terrain for anyone attempting to move through them.

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Awareness Boons

Deception Awareness Innate Power

MENTAL PRISON

MENTAL PRISON

Cost: Imbue 1 Awareness
Duration: One scene
Subject: One character
Clash: Awareness + Manipulation vs. Resolve + Legend
Range: Short
Action: Reflexive
You can lock a person within their own mind, creating an entire world with which they believe they are interacting. The illusion feeds upon the target’s own memories and thoughts, filling in gaps and details with whatever they believe should be there. You can direct what the person builds the prison out of, such as childhood memories or their current surroundings, but once started you have no control over what the person believes they experience there. This Boon is free to use on trivial targets.

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EARTH

Earth Awareness Innate Power

STONE STRIKE

STONE STRIKE

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Reflexive
Your fists turn to stone, acting as blunt weapons. As long as you have Awareness imbued, your fists count as armed weapons but maintain the Natural Tag. Additionally, you can apply two weapon Tags from the following list: Aggravated, Brutal, Grappling, Piercing, Pushing, Stun, or Versatile.

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EPIC DEXTERITY

Epic Dexterity Awareness Innate Power

CLUMSY FOOL

CLUMSY FOOL

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One character
Clash: Awareness + Dexterity vs. Stamina + Legend
Range: Medium
Action: Simple
You steal someone else’s grace, leaving them clumsy and bumbling. This Boon inflicts a Condition on your victim that imposes a +2 Complication to all actions that require Dexterity, such as balancing, aiming, running, or even just not falling over. While they suffer from this Condition, you gain a +1 Enhancement on the same kinds of actions. This Condition ends when you reclaim your Awareness, or the victim spends a basic action which cannot be part of a mixed action to reset themselves.

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EPIC STAMINA

Epic Stamina Awareness Innate Power

INFIRMED

INFIRMED

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One or more characters
Clash: Awareness + Stamina vs. Resolve + Legend
Range: Short
Action: Simple
The Mythos wraps around your enemy, weakening them and making them susceptible to viler actions. You can target a single character, or all trivial characters in range with this Boon. Inflict a Condition that increases the Difficulty to resist disease and poison by 2, prevents the character from using any healing or regeneration abilities, and doubles Complications imposed from physical Conditions and Injury Conditions. The Condition ends when you reclaim your Awareness or when the character suffers from two Injuries while affected by this Condition.

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EPIC STRENGTH

Epic Strength Awareness Innate Power

WRATH AND FURY

WRATH AND FURY

Cost: Spend 1 Awareness
Duration: Instant
Subject: Self
Action: Reflexive
You make an attack so powerful that it radiates out from you with enduring force. You make an attack at close range on a single target as normal. That attack creates a Shockwave (Scion: Origin, p. 66) that radiates out from your target.

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FERTILITY

Fertility Awareness Innate Power

VERDANT FIELDS

VERDANT FIELDS

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Simple
Plants grow around you at a rapid pace. Your Field is filled with the growth which slithers and grows around everything in sight. The effect is centered on you, and moves as you do, leaving behind wilted and decayed plants as you move out of range. You control the growth completely and can do any of the following with it as a reflexive action:

  • Allow safe passage to an ally attempting to pass through it, including having the plants clear the path of objects that might have been blocking the way.
  • Create difficult terrain for an enemy. They suffer a +3 Complication to move through the area, which has a consequence of loss of movement.
  • Create a wall or barrier that creates a new separation for your Field.
  • Form a crude armor from your plants for you or an ally, which confers a single point of Soft Armor.
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FIRE

Fire Awareness Innate Power

CONFLAGRATION

CONFLAGRATION

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Simple
A huge fire bursts to life at the snap of your fingers. This fire can be targeted on an inanimate object, such as a structure or a building, or it can stand free, creating a barrier between one Field and another. Navigating through the conflagration imposes a +3 Complication and inflicts an Injury Condition for each level not bought off.

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FORGE

Forge Awareness Innate Power

TRANSUBSTANTIATE

TRANSUBSTANTIATE

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Simple
Not truly an alchemical transubstantiation, you can turn one fully formed magical item into another one partially or completely. You may rearrange your Relic Birthright dots however you choose, including turning one Relic into another one entirely. The effect lasts for as long as you imbue Awareness in this Boon, at which point your Relic reverts back to its normal form.

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FORTUNE

Fortune Awareness Innate Power

TWIST FATE

TWIST FATE

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One character
Clash: Awareness + Manipulation vs. Composure

  • Legend
    Range: Close
    Action: Simple
    Why break a Fatebinding when you can simply twist it? You can change the nature of a single
    Fatebinding for your target. This could be to changetheir Role Condition, or to increase or decrease the rating of the Fatebinding by 1 (though you cannot remove it or drop it below 1). You can target yourself with this Boon. This change ends either when you reclaim your Awareness or the Condition resolves naturally, whichever happens first.
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FROST

Frost Awareness Innate Power

HIBERNATE

HIBERNATE

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One or more characters
Clash: Awareness + Cunning vs. Stamina + Legend
Range: Medium
Action: Reflexive
You can slow the life processes of one target (or all trivial targets) within range. The target falls into a deep slumber, falling torpid and appearing nearly dead. This functions as a Condition which prevents action or even dreams until either you reclaim your Awareness, or the target suffers a physical attack. You may target yourself with this Boon.

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HEALTH

Health Awareness Innate Power

TRANSFERENCE

TRANSFERENCE

Cost: Imbue 1 Awareness
Duration: Condition (see below)
Subject: One character
Clash: Awareness + Intelligence vs. Stamina + Legend
Range: Close
Action: Reflexive
You touch your target and mingle your life force with theirs, for good or ill. When you touch your target, can choose to do one of the following. To impart these effects during combat, you must touch your enemy with an unarmed combat attack and choose this Boon instead of normal Stunts. Any Conditions imparted by this Boon resolve when you reclaim your Awareness, or the Condition resolves normally.

  • Transfer an Injury Condition between you and the target. For example, if you have a broken leg, you resolve the Condition immediately and the target now has the Condition, or vice versa.
  • Transfer a Poisoned or Diseased Condition between you and your target. You may transfer both mundane and magical diseases and poisons this way.
  • Transfer a single dot of Legend or Awareness between yourself and the target. You may only impart or steal a dot from someone who also has access to the Trait.
  • You cannot give Awareness to someone who has not accepted the blessing of the Mythos Pantheon or give Legend to a normal mortal.
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JOURNEYS

Journeys Awareness Innate Power

LABYRINTH

LABYRINTH

Cost: Imbue 1 Awareness
Duration: One scene
Subject: One field
Range: Medium
Action: Simple
You turn a single field into a labyrinth of which there is no escape. All directions lead back to the center, all turns lead back in, and all attempts to escape just leave people confounded and confused. People can enter the field without problems; they just can’t leave until the Boon’s effect ends. If the victim has an ability that allows them to never get lost, it provokes a Clash of Wills.

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MOON

Moon Awareness Innate Power

EERIE LIGHT

EERIE LIGHT

Cost: Imbue 1 Awareness
Duration: Condition
Subject: All characters
Clash: Awareness + Manipulation vs. Resolve +
Legend
Range: Short
Action: Simple
You create a wave of moonlight that fills all spaces within range. Anyone caught in the light begins to hallucinate. These hallucinations are based on their own knowledge and experiences but are twisted and strange. It becomes impossible to discern truth from lies, or hallucination from reality. This serves as a Condition in which the characters have +2 Complication to discern fact from fiction, truth from lies, or find clues during a Procedural. The Condition ends when you reclaim your Awareness or when the afflicted person suffers an Injury Condition.

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ORDER

Moon Awareness Innate Power

LAWFUL TRESPASS

LAWFUL TRESPASS

Cost: Imbue 1 Awareness
Duration: One scene
Subject: Self
Action: Reflexive
The normal laws of the land don’t apply to you anymore. For the duration of this Boon, there is a single law, either civilian or of physics that no longer applies to you. If you break this law, those who would normally oversee dealing with it simplyignore you and let you pass. This can’t apply to a law or rule you broke before the Boon was activated; it must happen while the Boon is active. Once the Boon ends, so does your immunity to the law, and any laws you broke that were overlooked may come back to bite you.

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PASSION

Passion Awareness Innate Power

LACKLUSTER

LACKLUSTER

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One character
Clash: Awareness + Manipulation vs. Composure + Legend
Range: Short
Action: Simple
You sap someone’s passions, leaving them feeling empty and hollow inside. Your victim gains a Condition in which they cannot feel strong emotions about anything. Attempts to incite emotion from the character suffer a +2 Complication. The person does not gain any benefits from their Bonds for the duration of the Condition, and all actions that would need emotion to work such as persuasive speech, or lending sympathy are made with the +2 Complication. This Condition ends when you reclaim your Awareness or when one of the affected character’s Bonds breaks.

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PROSPERITY

Prosperity Awareness Innate Power

EAT THE RICH

EAT THE RICH

Cost: Imbue 1 Awareness
Duration: Condition
Subject: One character
Clash: Awareness + Presence vs. Composure + Legend
Range: Medium
Action: Simple
You fill someone with an insatiable desire — be it for food, wealth, or worldly objects. This Boon confers a Condition on the target that makes the character seek out whatever she desires. People take notice of her desire, and find it disgusting, imposing a +2 Complication to all social actions. The character is obsessed with her desire, suffering a +2 Complication to take actions that don’t further her goal for more. This Condition ends when you reclaim your Awareness or when the character suffers a major setback due to her obsession.

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SKY

Sky Awareness Innate Power

FOG BANK

FOG BANK

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: One field
Action: Simple
Warm winds blow dense fog into your area, decreasing visibility and dampening sound. Choose a field that your character can see or knows is there (such as inside the room, or outside the building even if you can’t see out the windows) in which to create a fog bank. The fog is so thick that it reduces visibility, creating a +3 Complication to attempt actions with a range beyond close. Sound is muffled and muted in the fog bank, imposing a +3 Complication to track or follow someone via sound through the fog.

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STARS

Stars Awareness Innate Power

TEMPORAL SHIFT

TEMPORAL SHIFT

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Self
Action: Reflexive
For as long as you have Awareness imbued, you can slow down or speed up time for yourself. If you slow time for yourself, everything happens around you at an advanced pace. You may blow through a boring waiting period or pass forward in time to an anticipated event. If you speed time for yourself, then everything around you appears to happen at a glacial pace. You can walk past an attack, sleep a full eight hours in just a few minutes, or pluck a slow-moving bullet from the air. While you do not leave the plane of reality on which you are, you seem to disappear to onlookers while out of time. Actions that would benefit from slowed or spedup time gain a +2 Enhancement, at Storyguide discretion.

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SUN

Sun Awareness Innate Power

IRRADIATION

IRRADIATION

Cost: Imbue 1 Awareness
Duration: Condition
Subject: All characters
Clash: Awareness + Might vs. Stamina + Legend
Range: Short
Action: Simple
You create a burst of radiation so powerful it causes immediate sickness and sometimes death. Small animals, funguses, and bacteria without radiation resistance die immediately. Your radiation acts as a Condition on anyone affected within range creating weakness and fatigue. Those with the Condition have a +3 Complication to all physical actions, with consequences including Injury equal to the Complication not bought off, loss of action, or additional Complications to later actions. The Condition ends when you reclaim your Awareness or when
the victim seeks medical attention.

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WAR

War Awareness Innate Power

INCITE

INCITE

Cost: Imbue 1 Awareness
Duration: One scene
Subject: Multiple characters
Clash: Awareness + Manipulation vs. Composure + Legend
Range: Short
Action: Simple
You agitate and incite those around you. Anyone affected within range suffers a +3 Complication to attacks. As a consequence, the character does not attack his intended target, but instead attacks a target of your choice. Outside of combat, you can use this Boon to incite violence between agitated parties. Anyone affected within Range with a negative Attitude will start a fight.

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WATER

Wild Awareness Innate Power

TSUNAMI

TSUNAMI

Cost: Spend 1 Awareness
Duration: Instant
Subject: One field
Range: Long
Action: Simple
A wave of water crashes over the Field, washing away everything in sight. You can create a wave of water that materializes out of nowhere to wash across a single Field within range. The water moves with the force and weight of the ocean sweeping away anything not bolted down and carries heavy objects along with it. The wave puts out any fires in its path and can knock over short walls and small structures. Attempts to swim against the current incur a +2 Complication. The wave passes through the Field quickly and dissipates afterward. If the Field is indoors, the wave may fill the room completely before the water evacuates from natural egresses, forcing characters to hold their breath, at Storyguide discretion.

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WILD

War Awareness Innate Power

FERAL TRACES

FERAL TRACES

Cost: Imbue 1 Awareness
Duration: Indefinite
Subject: Multiple animals
Action: Reflexive
You can take control of a wild animal by imparting your consciousness into its. While using this Boon, you are inert and cannot sense your own body. Instead, you have complete control over the animal you have possessed, sensing though it and commanding it as though it were your own body. You can possess a single large animal, such as a dog, wolf, bear, or elephant or multiple small animals such as crows, mice, or cats. If you are in multiple animals, you can perform tasks with all of them using a mixed action. The animals can only perform tasks that make sense for their anatomy and physical limitations, but you can do things you couldn’t normally, such as communicate with other animals of its kind.

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