GUARDIAN’S VIGIL
Cost: Imbue 1 Legend
Duration: Indefinite
Subject: One character or place
Action: Simple
You ask one of the ancestors to protect a person or place. When protecting a person, their charge gains +3 Enhancement to detect ambushes, traps, and other dangers. They also gain a special pool of four successes per scene that can be spent on Dive to Cover and Roll Away stunts. When protecting a place, any attempts to infiltrate it suffer a +3 Complication as the guardian spirits raise the alarm, giving those within a few seconds of forewarning. If the infiltrator fails to buy it off, everyone within long range becomes aware that something is amiss, and you know instantly regardless of distance. Ancestors can only be set to protect relatively small locations no bigger than a large apartment or small park.