TOUCHSTONE
The Fatebound Realm embodies an emotional event for the Scion, flooding her with memories for good or ill.
Invoke
The Touchstone gives the Scion strength in the face of adversity, bolstering her with memories of strength and power. The Demigod can take an action within the Realm as a Feat of Scale without invoking her Legendary Title or spending a Legend.
Compel
The Touchstone’s memories flood the Scion at the worst time. The Demigod gains 1 Legend and a rival, nemesis, or opponent the character is currently engaged with gains Enhancement equal to the Fatebinding’s strength to Intrigue actions to rile her up or break her resolve for the rest of the scene.
Avoidance
If the Demigod ignores her memories bound to the Touchstone, she loses her ability to relate to those around her. Count the Fatebinding’s strength as a negative Atmosphere that only affects her for the rest of the scene.
Resolve
The events that spark the Touchstone’s memories resolve in a way that brings catharsis to the Demigod. The Demigod may resolve any one negative Condition they suffer from (including an Injury Condition) and add Momentum to the pool equal to the Fatebinding’s strength. The Scion’s player then chooses one of the following options:
• The Touchstone passes to someone else, and the Demigod gains an APPRENTICE of the same Fatebinding Strength.
• The Touchstone feels like home now, changing the Fatebinding to a BALM.