DEMESNE

The Fatebound Realm and the Scion are as one. It provides them strength; they must protect it. The survival
of one is the survival of the other.

Invoke

As the invoke effect of the TOUCHSTONE Realm.

Compel

As the compel effect of the LODESTONE Realm, but apply the Imperiled Condition to the Realm at Strength equal to the Demense Fatebinding.

Resolve

The Scion defends her home to the last. The Scion makes her next action at a Scale rating equal to the Fatebinding’s strength, confronting that which threatens her Demense. The Scion’s player then chooses one of the following options:
• The Scion lays waste to their own Demense, rather than see it fall to an enemy. Convert this Fatebinding to a TOUCHSTONE Realm of equal strength.
• Instead of dying in defense of the Demense, The Scion sacrifices another; convert this Fatebinding to an Aggrieved of equal Fatebinding strength.
• All kings must eventually pass on their crown. Responsibility for Demense is passed to a worthy heir; this requires an APPRENTICE, BOON COMPANION, or willing Bandmate to take on the roll.