APPRENTICE
Fate encourages the Fatebound mortal to learn from the Scion, whether that’s a particular skill, a philosophy, or just general life lessons.
Invoke
Apprentices learn by blundering into mistakes their teachers know to avoid. Invoke this Condition after a failed action; you can succeed at cost, additionally, add the fatebinding as stunts.
Compel
Apprentices choose the worst times to try to “help.” The Scion gains 1 Legend, and her next action is a mixed action: whatever she was originally trying to do, plus stopping her Apprentice from doing something disastrous. The Storyguide decides on a dice pool for the second action and consequences for failure, but it has a Difficulty equal to half the Fatebinding’s Strength.
Greater Compel
Demigod apprentices dabble in powerful things. When they toy with powers beyond their ken, the Scion gains 1 Legend and add the Fatebinding strength in dice to the Collateral Pool. If this would cause the pool to empty, the Storyguide must choose the Echo or Rift results, if able
Resolve
Wisdom comes from the mouths of babes. Thanks to the Apprentice’s timely efforts, one complex action automatically achieves a number of Milestones equal to half the Fatebinding’s Strength. The Scion’s player then chooses one of the following options:
• The Apprentice dies, or is otherwise taken out of play permanently. The Scion gains the Failed Condition and receives a Failure Deed
• The Apprentice decides he’s learned all he can from the Scion; convert this Fatebinding to a RIVAL of the same Strength.
• The organization learned the secrets it sought, but now strings the Scion along for their benefit. Convert this Fatebinding to a CONSPIRACY of the same Strength.
• The organization’s knowledge and magical power grow, marking them as equals to the Scion. Convert this Fatebinding to RITUALISTS of equal Strength.
Avoidance
A Demigod who does not attend to her disciples and avoids her Fatebinding role as teacher finds herself responsible for great damages done to reality. Her next roll is made entirely with divinity dice but does not gain the benefits of Flooding the Pool.