Qualities

Attentive

Clingy

Curse Leech

While in medium range of this adversary, Accursed must bleed 1 additional curse die when bleeding curse dice to activate any ability.

Deadly Aura

The adversary radiates with a hazardous aura, such as fire or extreme cold. Inanimate objects suffer the aura’s effects as appropriate, but characters within close range incur a Minor Complication on all their actions. Failure to buy off the Complication results in 1 damage or a fitting status effect.

For Terrors and Shattered Spaces, the Complication becomes Moderate. For Nightmares, the Complication becomes Major, and the aura affects everything within short range.

Energy Vacuum

Extraordinary Speed

The adversary gains 1 Speed Advantage when engaged in a chase.

Exposing

Feral
Frightening Presence
Fury

Hopeless Scenario

Immunity

Invulnerability

The adversary loses injuries only when hurt by the source picked for its Vulnerability quality, which should be specific but open enough for all players’ characters to exploit. Fire or poisons are common, valid options.

Labyrinthine

Anyone within medium range of the adversary gains the Confused status effect. While within medium range, this status effect resolves only if the character follows one of the adversary’s commands (subtle or direct). If the character moves further than medium range away from the adversary, they retain the status effect but may resolve it normally. A player can always choose to refuse influence (p. XX) to take a hard bargain to resolve the status effect, rather than following the command.

Life Drain 1
Malleable

Natural Weapon

The antagonist is a natural predator and has some form of natural weapon it can always use even when unarmed. These weapons can never be disarmed. Each time this quality is chosen, pick a tag to apply to the weapons from the following:
Brutal, Deadly, Piercing, Poisonous, Reach, Returning, Stunning, Transcendent, Wounding, or Wrecking.

Noxious Blood

Reanimation

Regeneration

Prerequisite: Vulnerability
The adversary regains 1 injury at the start of each round, up to its maximum. The adversary still dies if reduced to 0 injuries unless otherwise specified. When picking this quality, choose a single source for a Vulnerability where Regeneration does not apply.

Nightmares regain 2 injuries each round. At Storyguide’s discretion, Terror, Shattered Space, and Nightmare adversaries regain injuries even when reduced to 0, unless they’ve taken damage in accordance with their weakness since their last turn.

Split
Spread Infection
Unusual Anatomy

Vulnerability

Choose a sensation, behavior, substance, or source of damage. When the adversary takes any physical action in the presence of their vulnerability, they suffer a Moderate Complication that if not bought off causes them to flee or sets their Defense to 0. The adversary suffers 1 additional damage from all attacks or hazards related to this vulnerability, and cannot regenerate in its presence.