Innate Powers
Artistry Innate Power
Artistry Innate Power
You can express yourself through an artistic performance to communicate with those who experience it as though you were speaking to them, even if they don’t share a language. This can also bypass Complications that would apply to rolls made through ordinary conversation, like trying to avoid being overheard, but not to the specific art form you use. Only the intended recipient of the message (which can be “everyone”) can perceive it.
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Artistry Awareness Innate Power
Artistry Awareness Innate Power
You draw inspiration and creativity from the people around you. Whenever you are near someone who is performing, creating art, or otherwise doing some type of creative or expressive activity, you gain +3 Enhancement to your own creative endeavors.
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Artistry Epicenter
Artistry Epicenter
Your works shine transcendently, inner truth spilling outwards. Those viewing your performances find it difficult to resist your emotional pull, and must succeed at an Integrity + Resolve roll at a difficulty of your Legend or gain a point of positive Attitude towards you. However, those attempting to discern your secrets or motivations gain two Enhancement to any such rolls.
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BEASTS
Beasts Innate Power
Beasts Innate Power
Animals will never attack or harm you, unless they are compelled by magic or Legendary creatures themselves.
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Beasts Awareness Innate Power
Beasts Awareness Innate Power
Animals recognize you as one of their own. Your character can form Bonds with animals in the same way she can people.
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Beasts Epicenter
Beasts Epicenter
Your presence serves an inexhaustible beacon to what lives and is wild. At the beginning of every Intrigue or Action scene, local animals will make their presence known, small creatures even spontaneously generating from your purview and power. They will attempt to aid you, providing one Enhancement to a task you accept their help for. The halo of animals makes it difficult to hide your supernatural nature or general presence in the area, increasing the Difficulty of any such attempts by your Legend.
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BEAUTY
Beauty Innate Power
Beauty Innate Power
You may attempt a Feat of Scale when you roll to influence a character using your beauty, appearance, and body language. This includes seduction, but also cutting someone down with a withering glare or using body language to convince a guard you’re not a threat.
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Beauty Awareness Innate Power
Beauty Awareness Innate Power
You gain a buffer against anyone attempting to use their looks to sway you. Your Scale is considered 1 higher for the purposes of resisting such attempts.
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CHAOS
Chaos Innate Power
Chaos Innate Power
You walk untouched through chaotic situations, taking no harm from random or haphazard dangers such as debris in a tornado, a freak traffic accident, or being trampled by shoppers on Black Friday. This does not protect you from damage that results from an action performed with intent to cause harm, like gunfire in a shootout, or environmental situations. This immunity extends to any non-magical dangerous terrain, unless a character in the scene actively created that peril with intent to harm. You still face any Complications that such situations would normally impose — you’re simply guaranteed to come through unscathed.
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Chaos Awareness Innate Power
Chaos Awareness Innate Power
Chaos follows you wherever you go, rippling away from you and upending normally ordered things. Electronics tend to malfunction when you’re near, cars backfire, engines fail, and people trip on sidewalks — all creating a +1 Complication for anyone attempting to act while in close range of you. You are, of course, immune to your own chaos.
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DARKNESS
Darkness Innate Power
Darkness Innate Power
You can see in total darkness, even magical darkness. You can also see into someone’s dreams by watching them while they sleep.
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Darkness Awareness Innate Power
Darkness Awareness Innate Power
You are always a lucid dreamer, able to control the topic and direction of your own dreams. You can watch another person’s dreams while they sleep and insert yourself into them if you come into physical contact with them (either in the dream or the real world). Doing so puts that person into a lucid dreamer state as well, allowing them control over their own dream. While in the Dreamlands, you are considered to have +1 Leadership Scale.
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Darkness Epicenter
Darkness Epicenter
Night and shadow adorn you, blurring the line between the waking world of day and shifting world of darkness and dreams. All characters in your presence gain two Enhancement to rolls made to hide or conceal once a scene. The dreams of sleeping characters you near also slip free, allowing them to make Influence or other Intrigue rolls against those present through shared visions and hallucinations, whether their targets are sleeping or awake.
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DEATH
Death Innate Power
Death Innate Power
You can see and communicate with ghosts, shades, and other forms of the undead that are normally imperceptible or incomprehensible (the Storyguide should feel free to send plot hooks your way in the form of the dead seeking favors or aid). In addition, you can perceive entryways to the Underworld.
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Death Awareness Innate Power
Death Awareness Innate Power
You can sense the presence of death and decay anywhere within medium range. Small things, such as a plant cutting, barely pick up on your radar, while a corpse will resonate and be obvious even if hidden. You can detect ghosts and undead creatures this way as well, even if they are obscured with magic.
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Death Epicenter
Death Epicenter
Your presence thins the barriers between life and death, inviting the deceased to make themselves known. Underworld gates and other paths to deathly realms swing open in your presence, potentially ushering more undead into the world, while normally unperceivable and uncommunicative forms of ghosts, spirits, and the undead can manifest and make themselves understood in your presence. Such undead are never hostile to you unless otherwise provoked.
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DECEPTION
Deception Innate Power
Deception Innate Power
Other characters face a +3 Complication on all Empathy rolls and Assess Attitude rolls against you. If they don’t spend enough successes to overcome the Complication, you choose the result they get.
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Deception Awareness Innate Power
Deception Awareness Innate Power
You can change minor aspects of your appearance at a whim. You cannot change set physical aspects, such as height, weight, or your voice, but all other cosmetic aspects can change. Anyone attempting to recognize you suffers a +3 Complication to pierce your disguise.
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Deception Epicenter
Deception Epicenter
Your words blur reality, making petty fancies, artful illusions, and outright lies beautiful and believable as they drop from your lips. Attempts made to see through your lies, concealment, or other forms of deceit suffer +2 Difficulty. However, you cannot escape the creeping shadow of your own nature, even when telling the truth: All your Intrigue rolls come with the one-point Complication: Untrustworthy, which makes the targetof such actions gain the belief “This person is untrustworthy” if the Complication is not bought off
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EARTH
Earth Innate Power
Earth Innate Power
As long as you are standing on the ground (the bottom floor of a building counts) or an earthen surface, you cannot be forcibly moved from your location by any amount of physical force, and gain Enhancement 1 on Might and Stamina rolls.
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Earth Awareness Innate Power
Earth Awareness Innate Power
Whenever you are attempting the Knockdown Stunt on an opponent, halve the number of successes needed to perform the stunt (rounded up).
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Earth Epicenter
Earth Epicenter
Rock, soil, and all the good earth rise to sustain and protect you. When you are on or under the ground (the bottom floor or basements of a building still count), the earth raises and shapes itself into Light Cover for you after the first time you are attacked or put at serious risk of harm during a scene, or Heavy Cover if you suffered an Injury Condition. This will also unavoidably damage the area, the earth caring more for your safety than any human construction or happenstance surroundings.
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EPIC DEXTERITY
Epic Dexterity Innate Power
Epic Dexterity Innate Power
So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
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Epic Dexterity Awareness Innate Power
Epic Dexterity Awareness Innate Power
Your body is extremely flexible, allowing you to perform amazing feats of gymnastics, even going so far as dislocating your joints and bending your bones to slither through improbable spaces or move into irregular shapes.
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Epic Dexterity Epicenter
Epic Dexterity Epicenter
You are capable of fantastic bursts of movement and increases in velocity, but speed kills. You gain +1 Scale for purposes of Speed and movement, but suffer from two Complication: Collateral Damage when you take advantage of your speed. Unresolved points of this complication directly add to the Collateral pool. If not using the Collateral Pool rules, unresolved Collateral Damage instead cause you to inadvertently damage either something important in the scene, or your own equipment.
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EPIC STAMINA
Epic Stamina Innate Power
Epic Stamina Innate Power
You are immune to poison and disease unless they come from a source whose Legend is equal or greater than yours, and never face Complications or risk death from hunger, thirst, or exhaustion.
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Epic Stamina Awareness Innate Power
Epic Stamina Awareness Innate Power
Whenever you are suffering Injury Conditions, reduce the Complication imposed by the Condition by 1.
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Epic Stamina Epicenter
Epic Stamina Epicenter
Endless and unceasing, you gain +1 Scale against all attempts to physically harm you, whether through direct physical assault, poisons, environmental effects, or stranger methods. However, your form rejects such abuse so firmly that every time an effect fails to damage you, it instead causes collateral damage to things or people around you. Add one die directly to the Collateral Pool. If not using the Collateral Damage pool, you instead deal one point of damage to a character or object near you. A character hurt by this Epicenter is immune to it for the rest of the scene.
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EPIC STRENGTH
Epic Strength Innate Power
Epic Strength Innate Power
You have +1 Scale for purposes of lifting, breaking, or carrying large objects. You can use Might in place of Presence for intimidation, seduction, or building Bonds of camaraderie.
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Epic Strength Awareness Innate Power
Epic Strength Awareness Innate Power
When you use Might to impress or intimidate others, your allies gain a +1 Enhancement to their next action and enemies suffer a +1 Complication the next time they attempt to act against you or your allies.
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Epic Strength Epicenter
Epic Strength Epicenter
Might that cannot be contained threatens the bones of the world. You gain +1 Scale for all Strength or Might related actions, but all physical actions you take suffer from the two-point Complication: Grievous Collateral Damage, increasing the Collateral Pool by the unresolved amount and immediately roll it, regardless of current total. If not using the Collateral Pool, for every point unresolved, you cause massive property, structural, or geographical damage to things you were not trying to break or move. This complication may not be bought off with any Enhancement gained from Scale.
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FERTILITY
Fertility Innate Power
Fertility Innate Power
Once per session, you can radiate an aura of vitality, causing flowers and other plant life to bloom and grow. All allies out to long range may resolve a single Bruised or Injured Condition. This cannot heal Maimed Conditions.
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Fertility Awareness Innate Power
Fertility Awareness Innate Power
Once per session you can radiate a wave of sterility, killing plants, stopping growth, and ending the lives of fast-growing organisms. Within your Field, plants die, and anyone there with you is immediately cured of all diseases, and for the rest of the scene they stop suffering Complications from any physical Conditions they suffered. They do not suffer the Conditions, but it does not resolve them.
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Fertility Epicenter
Fertility Epicenter
You are a font of life and animation, causing unruly and out of control plant and small animal growth in your presence. You always have access to Light Cover, but cause verminous and vegetal property damage and overgrowth everywhere you go.
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FIRE
Fire Innate Power
Fire Innate Power
You and your personal belongings cannot take damage or suffer any form of harm from fire, heat, or smoke inhalation. You can walk through wildfires or industrial microwaves unharmed, swim in magma for as long as you can hold your breath, and perform similar feats of fireproof heroism. Extreme cold is likewise harmless to you.
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Fire Awareness Innate Power
Fire Awareness Innate Power
You can control your anger and fury, keeping it always tamped down. You are immune to Influence that would turn your Attitude to angry and attempts to incite you to action through threats or intimidation incur a +2 Complication
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Fire Epicenter
Fire Epicenter
Primal flame suffuses you, turning the whole World into your tinderbox. You don’t suffer damage or discomfort from fire, heat, or associated effects such as smoke inhalation, but your possessions have no such protection, and those with the Fire purview can still attempt to wield it as a weapon against you. All attempts to start fires or wield fiery powers of destruction gain +1 Enhancement while in your presence
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FORGE
Forge Innate Power
Forge Innate Power
Your handiwork is infallible. Whenever one of your craft projects would suffer Flaws due to the Complications of delicate work or any other source, subtract one point from the total amount of Flaws, down to a minimum of 0.
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Forge Awareness Innate Power
Forge Awareness Innate Power
No creation, technology, or artifact is foreign in your hands. When using an unknown item, or something for a purpose not originally intended, you do not suffer any Complication for doing so.
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Forge Epicenter
Forge Epicenter
Labor and artifice spill forth from you, unceasing. Whenever you succeed on a roll for a craft project, you instantly complete an additional Milestone or create an additional copy of the project if you would already finish it. However, all your projects gain the two-point Complication: Loose Ends, which if not resolved delivers a copy of your work into a rival or enemy’s hands
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FORTUNE
Fortune Innate Power
Fortune Innate Power
You can sense the presence of Fatebindings when you interact with someone. If you later meet the other “half” of a binding that you have already sensed, you can tell the two characters are bound together. You can also sense when a Prophet or Sorcerer manipulates Fate with their Knacks or other powers, identifying them as the one responsible even if the effect cannot normally be perceived.
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Fortune Awareness Innate Power
Fortune Awareness Innate Power
You are the master of your own fate. Attempts to change your luck, fate, or otherwise alter your trajectory suffer a +2 Difficulty. You can, of course, meddle with your own fortune as much as you like.
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Fortune Epicenter
Fortune Epicenter
Fate buckles and warps around you, drawing the unwary into your orbit, carving strange futures for your companions, and tangling Fate’s skein. You can have an additional Fatebinding, regain an additional point of Legend from obtaining or compelling Fatebindings, and may choose to increase a Fatebinding’s strength by one, to a maximum of four, if the Fatebinding’s duration would end.
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FROST
Frost Innate Power
Frost Innate Power
You never suffer harm from extreme cold, nor difficult terrain or Complications due to snow, hail, or ice. You may walk over water or even clouds, as it turns to solid ice underfoot long enough to support you.
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Frost Awareness Innate Power
Frost Awareness Innate Power
You cannot be swayed by emotional appeals or heated seduction. Influence attempts that use Empathy automatically fail, and those using other forms to melt your heart are made at +2 Difficulty.
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Frost Epicenter
Frost Epicenter
You are chill to the core, a still pool of absolute cold and dark stillness lurking within. After you suffer an injury or Complication related to temperature, snow, or related icy terrain, you are immune to all such effects for the rest of the scene. Once per Scene, atmospheres related to intense emotion or passion in your presence decrease by your one, and the first time a character attempts to use Speed-related Scale, that character suffers two in Complication: Shocking Chill; if not resolved, they lose their next action.
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HEALTH
Health Innate Power
Health Innate Power
Once per session, when you successfully provide treatment to a Storyguide character ally that resolves an Injury Condition, Poisoned Condition, or disease, you gain one Legend.
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Health Awareness Innate Power
Health Awareness Innate Power
You are always in good health. You are immune to the effects of mundane diseases, though divine or magical diseases affect you normally. If you’ve come into contact with a disease, you can alleviate that disease in others with a touch.
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Health Epicenter
Health Epicenter
Choose one of the following effects:
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• You are a source from which wellness flows. Minor ills, aches, and diseases end due to your mere proximity, and treatment of all matter of physical insults is easy. Reduce the difficulty of all First Aid rolls done in your presence by your Legend, and cut all Resolution time for Injury or related Conditions in half.
• You are a well of pestilence, an ever-present vector for myriad maladies. As the ultimate Patient Zero, you leave anything from a bad case of the sniffles to life-threatening illness in your wake. Any physically strenuous action taken in your presence suffers a Complication equal to half your Legend (round up, max 5), which if not bought off causes the character to develop a Condition reflecting an ongoing illness, with larger Complications causing increasingly serious sickness
JOURNEYS
Journeys Innate Power
Journeys Innate Power
You have an unfailing sense of direction, allowing you to find a route that leads to any point in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis Mundi or other gate between realms of existence from (Legend) miles away.
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Journeys Awareness Innate Power
Journeys Awareness Innate Power
You always know a back passage, a secret route, or a hidden portal to get where you’re going. If a secret door or hidden passage exists, you find it immediately without having to roll, unless it’s obscured by magic. If you need a secret route through or out of a place, you find one, even if one did not exist before.
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Journeys Epicenter
Journeys Epicenter
The road rolls ever onward, and you impel others to follow it. Characters in your presence who wander away from a Scene in progress, voluntarily get lost while jouneying, or otherwise give into wanderlust gain one point of Legend (or, if they’re an SGC, the Storyguide gains Tension).
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MAGIC
Magic Innate Powe
Magic Innate Powe
You can tell at a glance if someone is a Sorcerer, as long as they aren’t trying to mystically conceal that fact. Further, your mastery of magic gives you a sense for how to tap into the power of others, tracing the routes of their miracles with your own sorcery. When someone else performs a Marvel or Boon in your presence, for the rest of the scene, you reduce the Legend cost to emulate that effect with the Magic Purview by 1 for the rest of the scene, to a minimum of 1.
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MOON
Moon Innate Power
Moon Innate Power
You can radiate an aura of moonlight that cuts through darkness out to long range as a reflexive action. Only you and those you designate can perceive this illumination — others do not benefit from it. You may pay 1 Legend to attempt to reveal the true form of any shapeshifters or other transformed characters within the moonlight, rolling Cunning + Legend against the Manipulation + Legend of a character that wishes to conceal the truth.
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Moon Awareness Innate Power
Moon Awareness Innate Power
You are mutable and ever-changing. Once per session, you may reshape your body as you see fit. Doing so is a simple action that cannot be combined into a mixed action. You can twist flesh into a new shape, rearrange bones, or even remove parts and save them for later. You may make yourself look completely different, changing your bone structure and physical features, or turn yourself into a nightmare amalgam. You gain a +3 Enhancement to actions that would be enhanced by your changed nature (such as seduction, intimidation, or deception).
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Moon Epicenter
Moon Epicenter
Everchanging lunar light and penumbral darkness pulses tidally about you. Attempts to actively hide or conceal oneself from a specific hunter, investigator, or other perceptive target, and attempts to actively discover hidden people or objects receive your Legend in Enhancement in your presence. In either case, this does not apply to general attempts to move stealthily or be generally watchful, only specific, intentional actions.
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ORDER
Order Innate Power
Order Innate Power
You can sense the laws that govern any jurisdiction you stand in, letting you tell whether any action you witness or contemplate would be legal according to them. Any mortal law enforcement acting in their official capacity that attempts to take action against you for a lawful act or overreach the bounds of authority is physically unable to do so — their body betrays them in the face of true justice.
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Order Awareness Innate Power
Order Awareness Innate Power
You embody entropy, sapping useful energy from spaces and creating randomness and light, etc.) within a short range of its charge, or short out an electrical outlet in the same range without a roll. The lost charge dissipates and becomes useless.
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Order Epicenter
Order Epicenter
You breathe in the land’s law like air; you move through cosmic order like a fish through water. You are aware of any transgressions to local law occurring in your presence viscerally, like a tooth ache or dull throbbing pain you can’t quite reach. Local mortals, denizens, and other creatures with less Legend will instinctively attempt to bring further breaches to your attention even if you have no official (or local) authority.
You feel transgressions against your pantheon’s laws and precepts as similar aches, and local faithful or denizens will attempt to bring them to your attention. You gain your Legend in Enhancement for any attempts to track down lawbreakers.
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PASSION
Passion Innate Power
Passion Innate Power
You see into the hearts of others, gaining Enhancement 3 on Assess Attitude rolls. If you observe someone who has a Bond towards another character present in the scene, you intuit the Bond’s existence.
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Passion Awareness Innate Power
Passion Awareness Innate Power
You bond strongly to others. Gain +3 Enhancement whenever you take an action to create or reinforce a Bond.
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Passion Epicenter
Passion Epicenter
All hearts burn when yours is aflame, and that is a fire which never dies. All attempts to create or increase Attitudes or Atmospheres related to emotion or raw feeling in your presence benefit from +1 Scale
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PROSPERITY
Prosperity Innate Power
Prosperity Innate Power
Whenever you exploit your wealth or financial status to influence someone, treat their Attitude towards you as one point higher. This does not stack with other magical Attitude bonuses.
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Prosperity Awareness Innate Power
Prosperity Awareness Innate Power
You always have some currency of the correct kind, even when you reasonably shouldn’t. You don’t have stocks, bonds, or a large bank account, but you always have enough cash to buy someone dinner or grease some palms. Even completely naked in the desert, you’d be able to present cash to your ride for gas
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Prosperity Epicenter
Prosperity Epicenter
Blessings spring to life in your footsteps, granting material wealth and plenty to those lucky enough to cross your path. Mortals in your presence find their immediate financial well-being improved as investments suddenly pay off and windfalls pile up, while all characters who attempt to use money, trade, or business to solve problems or advance projects benefit from your Legend in Enhancement in your presence
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SKY
Sky Innate Power
Sky Innate Power
You have perfect foreknowledge of the weather and climate around you up to at least a day in advance, and may ignore any Complications imposed by rain, wind, or other hazardous weather.
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Sky Awareness Innate Power
Sky Awareness Innate Power
You can control the natural weather patterns in your area. You can lessen or heighten a storm, push a cold front far north to miss the city you’re in, or drag a nearby storm into the area, rapidly turning blue skies stormy gray.
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Sky Epicenter
Sky Epicenter
Your mood influences the local weather, bringing pleasant winds or friendly flurries when you’re having a good day, darkened skies or unpleasant precipitation when you’re unhappy, and thundering precipitation, dangerously strong winds, or unrelenting midday heat and drought when you’re seriously upset. This makes you easy to find and easier to read; characters benefit two Enhancement to any attempts to track you or ascertain your emotional state. However, you’re never impeded by your own atmospheric outburst, and once per session you may explain how your emotionally reactive weather helps you, gaining your Legend in Enhancement to the roll
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STARS
Stars Innate Power
Stars Innate Power
As long as you are beneath the open sky, you can take a simple action to shift your senses to a God’s eye view, looking down on yourself and your surroundings out to long range from a top-down perspective.
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Stars Awareness Innate Power
Stars Awareness Innate Power
Once per scene, you can divine the unknowable from the stars. You can ask your Storyguide a single question about the possible outcomes of an action you or one of your Bandmates is about to take, and the Storyguide must answer you truthfully.
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Stars Epicenter
Stars Epicenter
The stars gaze down upon the World entire, and your own perceptions mirror theirs, threatening to consumeyou with the vastness of their gaze. Your rolls relating to visual perception or awareness gain +1 Scale, but also suffer from two Complication: Overwhelmed, which causes you to suffer increased Difficulty equal to the unresolved complication on your next roll
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SUN
Sun Innate Power
Sun Innate Power
You can radiate an aura of sunlight that pierces through darkness out to long range as a reflexive action. You may spend 1 Legend to increase this radiance to blinding brilliance, imposing a +2 Complication on any attack rolls against you or an ally within the light.
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Sun Awareness Innate Power
Sun Awareness Innate Power
Your presence is polarizing, causing people gain or lose hope at your whim. You are a walking atmosphere (Scion: Origin p. 78), which you can make either positive or negative as you like, with a rating equal to half your Legend that affects anyone in the same Field as you.
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Sun Epicenter
Sun Epicenter
You shine with certainty and solar fire, invisible but blinding all the same. A character’s first attempt to lie, conceal, or make attacks in your presence during a scene suffers +2 Difficulty, unless they spend an action protecting themselves from your invisible rays. You are not exempt from your own brilliance — any attempt on your part to conceal yourself suffers a +2 Complication, which if not bought off fills those present with a sense of certainty that there is something to find.
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WAR
War Innate Power
War Innate Power
You can grant a group of Heavy followers the Savage tag with your blessing as an ordinary action. This lasts indefinitely, but only one group can benefit from this at a time.
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War Awareness Innate Power
War Awareness Innate Power
Whenever you are involved in a conflict (not just physical, any conflict will do) you gain +2 Enhancement to actions that further the conflict rather than working to resolve it.
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War Epicenter
War Epicenter
Conflict swirls about you, swift, bloody, and awful. All characters in your presence may purchase the ‘Critical’ Stunt for one less success (to a minimum of one.), and all attempts to encourage violent action or create violent atmospheres gain your Legend in Enhancement.
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WATER
Water Innate Power
Water Innate Power
You can breathe water like air and swim with flawless grace, ignoring any Complication for moving or acting underwater. You are also immune to harm from the pressure or temperature of water.
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Water Awareness Innate Power
Water Awareness Innate Power
You have the grace and implacable movement of water. When you set yourself on a path, nothing can prevent you from moving forward. Actions that would stop you, slow you down, or change your course are made at +2 Difficulty. You can ignore Complications that would slow your movement and make a Clash of Wills if the Complication comes from a magical source. This isn’t just walking, it’s any kind of forward movement, including flying, biking, driving a car, etc
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Water Epicenter
Water Epicenter
You are in your element in water, able to move through it like a crashing wave. You benefit from +1 Scale to Speed when moving through any aquatic or flooded environments. However, your passage also creates problems for everyone else in the area, creating two Complication: Swept Away, which causes them to be moved a range band away for each unresolved point of Complication.
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WILD
Wild Innate Power
Wild Innate Power
You move through the wilderness with a dryad’s grace, ignoring any difficult or dangerous terrain based on dense undergrowth, fallen trees, briar patches, or similar plant-based hazards. Add Enhancement 2 on all rolls to establish stealth while in a wilderness area.
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Wild Awareness Innate Power
Wild Awareness Innate Power
You are a child of wilderness and wild things recognize you as such. Gain +2 Enhancement when dealing with wild animals or hostile environments. Wild animals always have a positive initial Attitude towards your character unless she does something to frighten or anger them.
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Wild Epicenter
Wild Epicenter
The World’s untrammeled wilderness stirs in your presence, no matter where you might be. Ready foliage, suddenly appearing animals, and rushing natural forces spring to hand, providing two Enhancement for any Survival or Stealth rolls in your presence, and even allowing them to be made in such environments as an office building or industrial park.
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